 |
Terms Used in 3D computer graphics |
| 3
* 3D computer graphics software
* 3D episode
* 3D printing
* 3D scanner
* 3Dc
* 3Delight
* 3dm |
F
* FXT1
* FaceFX
* Fahrenheit graphics API
* Fiduciary marker
* List of films made with Autodesk 3ds Max
* Forward kinematic animation
* Fragment (computer graphics)
* FrameBuffer UI |
M
* Marching cubes
* Marco Corbetta
* MegaTexture
* Mesa 3D
* Metaballs
* Metropolis light transport
* Micropolygon
* MiniGL
* Mipmap
* Mobile 3D Graphics API
* Morph target animation
* Motion capture |
|
A
* Afterimage (shader effect)
* Agar (software)
* Ambient occlusion
* Anisotropic filtering
* Armature (computer animation) |
|
G
* GLSL
* GLU
* GLUI
* Generative Modelling Language
* Geometric model
* Geometry Processing
* Geometry pipelines
* Geometry shader
* Glide API
* Global illumination
* Glu3d
* Gouraud shading
* Graphics pipeline |
|
O
* Open Inventor
* OpenGL
* OpenGL Architecture Review Board
* OpenGL Extension Wrangler Library
* OpenGL Performer
* OpenGL Utility Toolkit
* OpenGL++
* OpenRT
* Oren-Nayar diffuse model |
|
B
* Back-face culling
* Beam tracing
* Bilinear filtering
* Blender (software)
* Blinn–Phong shading model
* Bloom (shader effect)
* Bounding interval hierarchy
* Bounding volume
* Box modeling
* Bucket rendering
* Bui Tuong Phong
* Bump mapping |
|
H
* Hemicube
* Hidden line removal
* Hidden surface determination
* High Level Shader Language
* High dynamic range imaging
* High dynamic range rendering
* Humanoid Animation |
P
* PHIGS
* PLIB
* PLY (file format)
* PSGL
* Painter's algorithm
* Parallax mapping
* Particle system
* Path tracing
* Per-pixel lighting
* Perl OpenGL
* Phong lighting
* Phong reflection model
* Phong shading
* PhotoRealistic RenderMan
* Photon mapping
* Photon tracing
* Photorealistic (Morph)
* Pixel shader
* Polygon (computer graphics)
* Polygon mesh
* Polygonal modeling
* Pre-rendered
* Precomputed Radiance Transfer
* Procedural generation
* Procedural modeling
* Procedural texture
* 3D projection
* Pyramid of vision |
|
C
* COLLADA
* Catmull-Clark subdivision surface
* Cel-shaded animation
* Cg (programming language)
* Chromium (software)
* Clipmap
* Comparison of OpenGL and Direct3D
* Computed Corpuscle Sectioning
* Cone tracing
* Constructive solid geometry
* Conversion between quaternions and Euler angles
* Core OpenGL
* Cornell Box
* Crowd simulation
* Cube mapping |
|
I
* IMPACT (computer graphics)
* IRIS GL
* Image based lighting
* Image plane
* Immediate mode
* Inflatable Icons
* Interactive skeleton-driven simulation
* Inverse kinematic animation
* Inverse kinematics
* Irregular Z-buffer
* Isosurface |
|
J
* Java 3D
* Java OpenGL
* Joint constraint |
|
D
* DPVS
* Deferred shading
* Diffuse reflection
* Digital puppetry
* Dilution of precision (computer graphics)
* Direct3D
* Displacement mapping
* Distance fog
* Doo-Sabin subdivision surface
* Draw distance |
|
L
* Lambert's cosine law
* Lambertian reflectance
* Lathe (graphics)
* Level of detail
* Lightweight Java Game Library
* List of common shading algorithms
* Loft (3D)
* Low poly
* Lunarstudio |
|
Q
* Qualitative invisibility
* Quaternions and spatial rotation |
|
R
* Radiosity
* Ray Processing Unit
* Ray casting
* Ray tracing
* Ray tracing hardware
* Reflection (computer graphics)
* Reflection mapping
* Relief mapping
* Render Output unit
* Render layers
* RenderMan Interface Specification
* RenderMan Shading Language
* Rendering (computer graphics)
* Retained mode
* Reyes rendering |
|
E
* Edge loops
* Elan Graphics
* Euler boolean operation
* Euler operator
* Extracting Position From A Maya Inverse Transformation Matrix
* Extreme Graphics |
|
N
* Nebulaud Shading
* Newell's algorithm
* Nonuniform rational B-spline
* Normal mapping |
|
S
* S3 Texture Compression
* STL (file format)
* SaarCOR
* Scanline rendering
* Self-shadowing
* Shader
* Shading
* Shadow mapping
* Shadow volume
* Silhouette edge
* Skeletal animation
* Sketch based modeling
* Solid modeling
* Specular highlight |
T 1. Turbosmooth 2.Taper |
|
U
* UVW Map
* Unwrap |
|
W 1. Wave |
|
V
* Vertex Paint
* V-Ray |
X
1. Xform |
|