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3D Magicmantra is Web site for 3D Animation resources; It is dedicated to 3D community .The main objective of 3D Magicmantra is to add greater value and empower the CG community.3D Magicmantra provides World class Animation resources including Animation, Models, Texture Absolutely free. The free modelscan be used for study & reference purpose. e stuff for enhancement & improvemenent.

 
 
 
 

Free 3D Household Models

All downloads are subject to confirmation of the  license agreement

For Download the zip file, follow the given instructions.

  1. Click the thumbnail image, the model you want to download.
  2. Then the description page opens, where you can see the  Big Preview, details of file and download link.  The link 'Go to Download' is placed below the preview image, opens the Model download page.
  3. Model Download page contains Gray "Download" link below the thumb image and description.

Model thumbnails Page -----> Model Description Page ------> Download Page having Zip link

Terms Used in 3D computer graphics
3

* 3D computer graphics software
* 3D episode
* 3D printing
* 3D scanner
* 3Dc
* 3Delight
* 3dm
F

* FXT1
* FaceFX
* Fahrenheit graphics API
* Fiduciary marker
* List of films made with Autodesk 3ds Max
* Forward kinematic animation
* Fragment (computer graphics)
* FrameBuffer UI
M

* Marching cubes
* Marco Corbetta
* MegaTexture
* Mesa 3D
* Metaballs
* Metropolis light transport
* Micropolygon
* MiniGL
* Mipmap
* Mobile 3D Graphics API
* Morph target animation
* Motion capture
 
A

* Afterimage (shader effect)
* Agar (software)
* Ambient occlusion
* Anisotropic filtering
* Armature (computer animation)
 
G

* GLSL
* GLU
* GLUI
* Generative Modelling Language
* Geometric model
* Geometry Processing
* Geometry pipelines
* Geometry shader
* Glide API
* Global illumination
* Glu3d
* Gouraud shading
* Graphics pipeline
 
O

* Open Inventor
* OpenGL
* OpenGL Architecture Review Board
* OpenGL Extension Wrangler Library
* OpenGL Performer
* OpenGL Utility Toolkit
* OpenGL++
* OpenRT
* Oren-Nayar diffuse model
 
B

* Back-face culling
* Beam tracing
* Bilinear filtering
* Blender (software)
* Blinn–Phong shading model
* Bloom (shader effect)
* Bounding interval hierarchy
* Bounding volume
* Box modeling
* Bucket rendering
* Bui Tuong Phong
* Bump mapping
 
H

* Hemicube
* Hidden line removal
* Hidden surface determination
* High Level Shader Language
* High dynamic range imaging
* High dynamic range rendering
* Humanoid Animation
P

* PHIGS
* PLIB
* PLY (file format)
* PSGL
* Painter's algorithm
* Parallax mapping
* Particle system
* Path tracing
* Per-pixel lighting
* Perl OpenGL
* Phong lighting
* Phong reflection model
* Phong shading
* PhotoRealistic RenderMan
* Photon mapping
* Photon tracing
* Photorealistic (Morph)
* Pixel shader
* Polygon (computer graphics)
* Polygon mesh
* Polygonal modeling
* Pre-rendered
* Precomputed Radiance Transfer
* Procedural generation
* Procedural modeling
* Procedural texture
* 3D projection
* Pyramid of vision
 
C

* COLLADA
* Catmull-Clark subdivision surface
* Cel-shaded animation
* Cg (programming language)
* Chromium (software)
* Clipmap
* Comparison of OpenGL and Direct3D
* Computed Corpuscle Sectioning
* Cone tracing
* Constructive solid geometry
* Conversion between quaternions and Euler angles
* Core OpenGL
* Cornell Box
* Crowd simulation
* Cube mapping
 
I

* IMPACT (computer graphics)
* IRIS GL
* Image based lighting
* Image plane
* Immediate mode
* Inflatable Icons
* Interactive skeleton-driven simulation
* Inverse kinematic animation
* Inverse kinematics
* Irregular Z-buffer
* Isosurface
J

* Java 3D
* Java OpenGL
* Joint constraint
D

* DPVS
* Deferred shading
* Diffuse reflection
* Digital puppetry
* Dilution of precision (computer graphics)
* Direct3D
* Displacement mapping
* Distance fog
* Doo-Sabin subdivision surface
* Draw distance
 
L

* Lambert's cosine law
* Lambertian reflectance
* Lathe (graphics)
* Level of detail
* Lightweight Java Game Library
* List of common shading algorithms
* Loft (3D)
* Low poly
* Lunarstudio
 
Q

* Qualitative invisibility
* Quaternions and spatial rotation
 
R

* Radiosity
* Ray Processing Unit
* Ray casting
* Ray tracing
* Ray tracing hardware
* Reflection (computer graphics)
* Reflection mapping
* Relief mapping
* Render Output unit
* Render layers
* RenderMan Interface Specification
* RenderMan Shading Language
* Rendering (computer graphics)
* Retained mode
* Reyes rendering
 
E

* Edge loops
* Elan Graphics
* Euler boolean operation
* Euler operator
* Extracting Position From A Maya Inverse Transformation Matrix
* Extreme Graphics
N

* Nebulaud Shading
* Newell's algorithm
* Nonuniform rational B-spline
* Normal mapping
S

* S3 Texture Compression
* STL (file format)
* SaarCOR
* Scanline rendering
* Self-shadowing
* Shader
* Shading
* Shadow mapping
* Shadow volume
* Silhouette edge
* Skeletal animation
* Sketch based modeling
* Solid modeling
* Specular highlight

T

1. Turbosmooth

2.Taper

U

* UVW Map
* Unwrap

W

1. Wave

V

* Vertex Paint
* V-Ray

X

1. Xform

     
         
         
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